<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>blog on Riibaisu</title><link>https://riibaisu.github.io/blog/</link><description>Recent content in blog on Riibaisu</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 20 Jul 2026 13:47:03 -0300</lastBuildDate><atom:link href="https://riibaisu.github.io/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>My Site Took 6 Years to Make</title><link>https://riibaisu.github.io/blog/2026/2026-07-20-my_site_took_6_years_to_make/</link><pubDate>Mon, 20 Jul 2026 13:47:03 -0300</pubDate><guid>https://riibaisu.github.io/blog/2026/2026-07-20-my_site_took_6_years_to_make/</guid><description>&lt;p&gt;Okay, it is kind of a clickbait.&lt;/p&gt;
&lt;p&gt;Since I graduated High School, in 2020, and got into programming, I always wanted to have my own website, a mix of a portfolio and blog where I could post what I was working on, what I was feeling and what I wanted to make. However, I was stubborn and had a bad mindset.&lt;/p&gt;
&lt;h2 id="built-from-nothing"&gt;Built From Nothing&lt;/h2&gt;
&lt;p&gt;A lot of people, when they start programming, think they need to make everything themselves or else it would be cheating. I don&amp;rsquo;t know if that changed with AI. A site that I didn&amp;rsquo;t make everything wouldn&amp;rsquo;t feel mine, and so wouldn&amp;rsquo;t be valid. But then, when would that logic stop? Using TailwindCSS would be cheating? Bootstrap? It makes no sense at all.&lt;/p&gt;</description></item><item><title>Espiral Postmortem</title><link>https://riibaisu.github.io/blog/2026/2026-07-09-espiral_postmortem/</link><pubDate>Thu, 09 Jul 2026 19:55:41 -0300</pubDate><guid>https://riibaisu.github.io/blog/2026/2026-07-09-espiral_postmortem/</guid><description>&lt;p&gt;This was my first &lt;a href="https://riibaisu.github.io/blog/2026/2026-07-09-my_first_experience_with_twine"&gt;twine&lt;/a&gt; game. I chose it because I really wanted to submit something for the jam, but I only had eight hours left and it was already midnight where I live. The theme was about having 3 minutes left until &lt;em&gt;something&lt;/em&gt; happens, so I started thinking…&lt;/p&gt;
&lt;h2 id="the-idea"&gt;The Idea&lt;/h2&gt;
&lt;p&gt;If I had more time, I would have tried to go for something abstract and absurd, but I had to work within my constraints and went for something more personal. Everyone worries about money. The most obvious way to earn it is by getting a job, and getting a job usually means going through an interview. A lot of people get anxious before interviews, so I started wondering: what if the countdown wasn&amp;rsquo;t leading to something catastrophic, but to something completely ordinary? A story about overthinking, self-esteem and anxiety turning something so boring into a monster was the idea that made me start writing.&lt;/p&gt;</description></item><item><title>My First Experience with Twine</title><link>https://riibaisu.github.io/blog/2026/2026-07-09-my_first_experience_with_twine/</link><pubDate>Thu, 09 Jul 2026 19:48:37 -0300</pubDate><guid>https://riibaisu.github.io/blog/2026/2026-07-09-my_first_experience_with_twine/</guid><description>&lt;p&gt;tldr: Good for its purpose, writing text-focused interactive stories. Would use it again in writing or planning games or for tight game jam deadlines.&lt;/p&gt;
&lt;h2 id="what-is-twine"&gt;What is Twine?&lt;/h2&gt;
&lt;p&gt;In its website, Twine is defined as &amp;ldquo;&lt;em&gt;an open-source tool for telling interactive, nonlinear stories&lt;/em&gt;&amp;rdquo;. I like to think about it as a branching dialog game creator.&lt;/p&gt;
&lt;h2 id="my-experience"&gt;My Experience&lt;/h2&gt;
&lt;p&gt;After finishing the [[Customer Cat Postmortem|last game jam]], I was eager to participate in another one, but I only had 8 hours to submit something. With my current skill set, I knew I couldn&amp;rsquo;t make a polished graphical game in that time, so I decided to write an interactive story instead. It&amp;rsquo;s a game after all, right?&lt;/p&gt;</description></item><item><title>Customer Cat Postmortem</title><link>https://riibaisu.github.io/blog/2026/2026-07-08-customer_cat_postmortem/</link><pubDate>Wed, 08 Jul 2026 09:00:00 -0700</pubDate><guid>https://riibaisu.github.io/blog/2026/2026-07-08-customer_cat_postmortem/</guid><description>&lt;p&gt;&lt;a href="https://riibaisu.github.io/projects/customer-cat"&gt;Customer Cat&lt;/a&gt; was &lt;a href="https://riibaisu.github.io/blog/2026/2026-07-08-my_first_experience_with_defold"&gt;my first experience with Defold&lt;/a&gt;, and I used it to make a small Bitsy-inspired game. I only had a few days to work on it for a game jam, which is why the game ended up being so short, rushed, and ultimately not very interesting. Even so, I learned a lot from the experience, and that alone made the project worthwhile.&lt;/p&gt;
&lt;h2 id="the-idea"&gt;The Idea&lt;/h2&gt;
&lt;p&gt;A Bitsy game is essentially a collection of rooms, characters, objects, and dialogue, where the player explores the world by interacting with each of those elements. I wanted to make a game in that style about a cat who is incredibly entitled and constantly complains about the not-so-beautiful world around it, especially whenever it&amp;rsquo;s treated like an ordinary customer. Since the jam&amp;rsquo;s theme was &lt;em&gt;&lt;strong&gt;&amp;ldquo;toxic&amp;rdquo;&lt;/strong&gt;&lt;/em&gt;, I thought the concept fit perfectly.&lt;/p&gt;</description></item><item><title>My First Experience with Defold</title><link>https://riibaisu.github.io/blog/2026/2026-07-08-my_first_experience_with_defold/</link><pubDate>Wed, 08 Jul 2026 09:00:00 -0700</pubDate><guid>https://riibaisu.github.io/blog/2026/2026-07-08-my_first_experience_with_defold/</guid><description>&lt;p&gt;tldr: I like Defold, and I will use it when I think it is suited for the project or idea I have.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://raw.githubusercontent.com/defold/assets-defold/master/assets-defold/logo_with_text/logo-hor-classic-white.svg" alt="Defold Logo"&gt;&lt;/p&gt;
&lt;h2 id="what-is-defold"&gt;What is Defold?&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://defold.com/"&gt;Defold&lt;/a&gt; defines itself as &amp;ldquo;&lt;em&gt;a free, powerful, all-in-one game engine for development of 2D and 3D truly cross-platform games.&lt;/em&gt;&amp;rdquo;&lt;/p&gt;
&lt;h2 id="my-experience"&gt;My Experience&lt;/h2&gt;
&lt;p&gt;My main engine is Godot. It’s the engine I’ve been trying to make games with for the past few years, watching tutorials and experimenting since 2020. However, it is not a perfect game engine, there&amp;rsquo;s no such thing, and it is natural for me, a not so talented gamedev, to try and search for better tools.&lt;/p&gt;</description></item></channel></rss>